Posted by admin on 10 26th, 2009

Best Equipment From The Zelda Series


In the Zelda series, Link gets his mitts on a plethora of items to help him on his quest. We’ve compiled a list of the most useful and interesting equipment, not including the many swords and shields Link receives in the series.

10. Magic Powder (Link to the Past, Link’s Awakening)
The first item on our list is particularly strange. For starters, you get the magic powder in Link to the Past by finding a magic mushroom and giving it to a witch. Once acquired, the magic powder has many weird uses, ranging from transforming your enemies to waking up a mysterious bat-like creature who makes your magic more powerful. The most awesome use of the magic powder, however, is transforming a cucco into a human in Kakariko, who ends up scolding you for teasing the other cuccos.

9. Light/Silver Arrows (All)
The silver arrows were introduced in the first Legend of Zelda game, and since then, they have made an appearance in almost every game in the series.
Most often, they are the only weapon capable of truly defeating Ganon. Since Ocarina of Time, the silver arrows have been replaced by the light arrows, which serve the same purpose. Most of the time, the special arrows are able to defeat regular enemies in one hit, which would be even more awesome if you didn’t acquire them so late in the game.

8. Bottle (All since Link to the Past)
Since the inception of the bottle in A Link to the Past, these handy items have appeared in all the main games. The bottles, while not having any use on their own, allow you to hold various items or potions. This provides Link with the ability to restore his health or magic in a dungeon, transport various items across the land, and even lets Link carry fairies around, which will revive him should he die in battle.

7. Boomerang (All)
The boomerang is one of the only items that have appeared in every game in the series. As one would expect, you throw the boomerang and it returns to you. The boomerang allows Link to stun his enemies and collect items from a distance. Another use for the boomerang is to reach switches that Link is otherwise unable to hit. In the latest Zelda game, Twilight Princess, the boomerang has undergone an overhaul and is known as the “gale boomerang” for the gust of wind that accompanies it when thrown, allowing for some new, creative game play options.

6. Iron Boots (Ocarina of Time, Wind Waker, Twilight Princess)
The iron boots, while being in three of the four 3D Zelda titles, serve a different purpose in each game. Perhaps least notably, in Ocarina of Time, the iron boots allow Link to sink while he’s in water, and are used mostly in the water palace. In Wind Waker, the iron boots make Link impervious to strong gusts of wind. The iron boots really shine (pun not intended) in Twilight Princess, where they retain their previous uses (sinking, resisting wind), but also allow Link to travel sideways and upside-down across magnetized surfaces, and have the added effect of damaging enemies that Link rolls into while wearing them.

5. Ocarina/Wind Waker (Link to the Past, Ocarina of Time, Wind Waker, others)
The ocarina was introduced in Link to the Past, where is was called the flute. When played in the light world, a bird comes and lifts Link into the air, and will drop him off at one of eight spots on the world map, allowing for faster travel and the ability to reach places that Link normally couldn’t get to. In Ocarina of Time, the ocarina plays a larger role, with songs to make it rain, change night into day, as well as songs to prove your connection with key characters. In Wind Waker, Link trades his ocarina in for a conductor’s baton, coincidentally named the wind waker, which affords him similar abilities as the ocarina, but notably allows Link to change the direction of the wind. Neither the ocarina or the wind waker made it into Twilight Princess, but you can play songs similarly on blades of grass.

4. Zora’s Flippers/Zora’s Scale/Zora’s Armor (Many titles)
Prior to Link to the Past, Link had no way of swimming, however this situation was rectified with the introduction of Zora’s flippers, bought by the Great Zora for a hefty price tag of 500 rupees. The flippers transform Link into a swimmin’ fool, and since their introduction, Link has been able to get his hands on a variety of Zora products that enhance his swimming/underwater abilities. Strangely, in Wind Waker, Link has inherent swimming skills, but that could be attributed to the land being almost completely covered with water.

3. Bombchu (Ocarina of Time, others)
The bombchu is an awesome item that travels in a straight line, detonating when it runs into an object or after a set amount of time. They debut in the bombchu bowling game, where you try to maneuver them into a target, while avoiding obstacles placed in the way. In Phantom Hourglass, Link has the ability to control what direction the bombchu move in, which allows for some new puzzles. The bombchu aren’t available in Twilight Princess, but in their place are the similar “bomblings” which are essentially the same, minus the ability to travel up walls.

2. Gust Jar (Minish Cap)
The gust jar was introduced in The Minish Cap and provided a great amount of innovation in the game. When used by Link, the gust jar sucks in air, along with surrounding objects or enemies, and allows Link to blow the air back out in a strong gust of wind. Link finds many uses for the gust jar. Several enemies have a weakness to the gust jar, it can extinguish flames, but perhaps the neatest use of the gust jar is using the bursts of wind to propel Link while he’s on top of lily pads in the water. The gust jar might have influenced the gale boomerang, and will hopefully influence some revolutionary items in future Zelda titles.

1. Hookshot (All since Link to the Past)
Ahh, the hookshot. Whether it’s the awesome sound it makes, or how Link is able to play Spider-man with it, the hookshot is a fan favorite. The hookshot is necessary to reach places that are across large gaps, but also allows Link to stun, or even grab certain enemies. The hookshot has appeared in some form or another in all the main games since Link to the Past. In Twilight Princess, the latest title in the series, the hookshot is replaced by the clawshot, serving an identical purpose. The best is when Link obtains a second clawshot, which opens up some awesome possibilities by allowing Link to grapple onto another point while he’s hanging on to the first clawshot, so Link can travel large distances without even having to touch the ground. All these reasons make the hookshot the best gadget in Link’s arsenal, and #1 on our list.

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